Check whether you muted that player

One silent teammate does not necessarily mean the whole voice system has failed. If you are searching for HANDS OVER cannot hear other players after muting someone, start by checking that participant's microphone control. Demo community reports explicitly describe clicking a microphone control to mute another player.

This answers a specific player-mute case. It is not a confirmed repair for every missing-voice symptom, microphone input problem or audio-device fault.

What the demo report identifies

At the start of Lectură DeLaA-LaZ's demo player experience, a participant asks how to mute another person and is directed to click the microphone. Later in the recording, the group again talks about putting a participant on mute.

The useful distinction is between a participant you have muted and a voice connection that is not working. They can produce a similar experience for the listener, but the report only identifies the mute interaction. It does not supply a full audio-settings menu path, a verified device-selection procedure or a network diagnosis.

The official HANDS OVER Steam page lists in-game chat and online interactivity. It does not turn an individual community mute report into a developer-confirmed fix for all chat failures.

A focused mute-state check

Use this short check when the problem involves a particular participant you may have muted:

  1. Identify who you cannot hear. Note whether it is one person or everyone, rather than treating those as the same symptom.
  2. Find that participant's microphone control. This is the control the demo players identify for muting another person; the recording does not establish a permanent location across all versions.
  3. Inspect the mute state. If you intentionally or accidentally muted the person, address that state through the available control before changing unrelated settings.
  4. Ask for a brief voice check. Confirm whether you can now hear that participant. A successful check resolves that case; it does not prove anything about other players' configurations.

If the person is not muted, or changing the mute state does not help, this particular explanation has not resolved your problem. Do not infer that reinstalling the game, changing a port or buying a different headset is the next verified step.

When to report a different voice problem

For an unresolved issue, record what you can actually establish: your game version, whether you hear game sounds, which participants are affected and whether you checked their mute states. Those details describe the symptom without inventing its cause.

ArtDock's official announcements direct players to the ArtDock Discord community. Use the developer's current community routes for further help or reports, while keeping a silent participant, low voice volume and failure of your own microphone distinct.

The available demo commentary does not establish a universal voice-chat repair, a push-to-talk binding or a supported sequence of operating-system audio changes. Advice for another game's chat system should not be treated as HANDS OVER instructions.

FAQ

Can you mute another player in HANDS OVER?

The recorded demo community report identifies clicking a microphone control to mute another participant. Check the interface in your current version rather than assuming a fixed menu layout.

Does this fix every case where I cannot hear other players?

No. It addresses the specific possibility that a participant was muted. A different or unresolved audio problem needs its own diagnosis.

Is this a guide to fixing my own microphone?

No. Hearing another participant and transmitting your own voice are different symptoms. The mute report does not establish a microphone input-device setup or repair procedure.