Use the host’s current room code

A room code is useful only when it belongs to the session you actually want to enter. In the recorded HANDS OVER demo, a player receives the host’s room code and confirms that they successfully joined. Ask your host for the current code, copy it accurately, and confirm with the group that you reached the intended room.

That is the supported answer to HANDS OVER how to join a lobby. The demo player recording establishes a successful code-sharing example, rather than a complete tour of the lobby interface.

Follow the demonstrated joining approach

For a session with friends:

  1. Open the intended HANDS OVER demo. The official Steam demo page identifies ArtDock’s game and its online multiplayer features.
  2. Get a fresh room code from the host. Ask the person already in the room you are trying to reach.
  3. Copy the complete code for that session. Compare it with the host’s message if someone read it aloud or a character was missed.
  4. Use the code to join and confirm arrival. Have your friend confirm you are in their room before continuing with the group.

The recording’s historical example code is not a current invitation. Reusing a code from a video does not give you access to that old session, and this guide does not publish one as a usable lobby.

What the room-code example does not establish

The players’ successful join provides a useful route into a shared demo session. It does not establish the names of every button, where the join field appears, or whether Steam invitations behave the same way. Follow the controls shown by your current build rather than instructions borrowed from another game.

Likewise, this example does not prove how the host created the room or which ready-up action starts the match. Those are separate steps. Steam describes matches with up to five players, but that maximum does not establish a minimum lobby size or confirm what happens in a particular full-room situation.

If you have not reached the intended room

Start by checking the information you actually exchanged: is the code complete, did the host send the one for the current session, and are you both referring to the same room? These are practical checks on the demonstrated joining method, not a verified repair for every connection failure.

If the code is correct but joining still fails, the available material does not identify a universal network fix or a confirmed cause. Keep the actual symptom separate from a typing mistake. ArtDock’s demo announcement directs players to its official Discord to find others to play with; it is also a traceable community route for discussing the session you are trying to organize.

This guide concerns the recorded October demo. As of November 6, 2026, the main game’s planned Early Access launch is November 13, so later interfaces may differ.

FAQ

Can I join a HANDS OVER demo room with a code?

The recorded player experience includes receiving a host code and successfully joining. Use the current code from the host of your intended room.

Where is the Join Lobby button?

The available recording does not establish an exact menu label or complete interface path. This guide does not invent one.

Does an old video’s room code still work?

The recording does not provide a current invitation. Ask your host for the code belonging to your session instead of treating a historical example as an active room.